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Research paper Hugging Face

4Director Uses Rigid 3D Geometry to Give Video World Models Precise Control

AI By Crimson AI Hugging Face Papers 3 October 2026 · 00:00 11 views
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Hugging Face paper introduces 4Director, a video world model conditioned on an explicit 4D scene representation where each object is a canonical mesh moved by a prescribed rigid transformation per frame, plus a new dataset and evaluation metric.

4Director Uses Rigid 3D Geometry to Give Video World Models Precise Control

Key points

Researchers have introduced 4Director, a video world model that conditions generation on an explicit 4D scene representation. Rather than relying on ambiguous 2D image-plane cues or incomplete 3D tracks and blobs, the method reconstructs each object once from the input image as a canonical mesh and moves it with one prescribed rigid transformation per frame.

This representation provides an intuitive 3D control interface and prevents unobserved geometry from being regenerated independently in every frame. The controlled scene is rendered as a depth video, and a Motion Adapter transforms this geometric scaffold into video while synthesizing view-consistent appearance, illumination, and non-rigid dynamics.

To support training, the team constructed RealCOD-Rigid, a new dataset of 20,774 clips annotated with rigid 3D scenes by an automatic pipeline. They also introduced Identity-Gated IoU (IG-IoU), a metric that jointly evaluates adherence to prescribed object motion and preservation of object identity.

According to the paper, experiments show that 4Director consistently outperforms prior methods in visual quality and in camera and object control. The authors describe the approach as turning an image into an editable 3D scene: every object becomes a complete mesh placed in the same 3D space as the background and camera, allowing users to place the camera, draw rigid trajectories, and bring in new objects from other photos.

Unlike 2D boxes or 3D blobs, a complete mesh already contains each object's hidden side, so it is not reinvented frame by frame when the object turns or the camera orbits. Interactive 3D scenes and comparisons are available on the project page.

ComponentDescription
4DirectorVideo world model conditioned on an explicit 4D scene representation
Scene representationEach object reconstructed once as a canonical mesh, moved by one prescribed rigid transformation per frame
Motion AdapterTransforms rendered depth video into final video with view-consistent appearance, illumination, and non-rigid dynamics
RealCOD-RigidDataset of 20,774 clips annotated with rigid 3D scenes by an automatic pipeline
Identity-Gated IoU (IG-IoU)Metric jointly evaluating adherence to prescribed object motion and preservation of object identity
Source
Hugging Face · Hugging Face Papers
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